As I was playing earlier I realized that most Engineers place their teleports near the upstairs spawn point in the 2Fort map (I play 2Fort almost exclusively). It really drives me crazy when I get in some teleporter and it takes me to my teams flag room and not to the enemy base (where all good teleports should go). I decided I needed to make it easier on my teammates to know where my teleport takes them, so I made a spraypaint.
I just made it in MS-Paint, set the canvas to the right dimensions, downloaded the TeamFortress2 Font Pack and voila! I has-got custom spraypaint. So here it is, my simple teleporter label.
Grendel sez: I also enjoy these treats. The Sentry Gun decoy (red, blue) and the crouching sniper decoy (red, blue).

Comments
My usual strat is to hop over as a scout and bat the 1-2 snipers down. That falls apart when the battlement stays crowded.
I like the sprays, but it made me wonder if we couldnt make some sort of camoflage that made a player or sentry harder to pick out. You just need something of the same color scheme that breaks up the hard edges so that its harder to lock onto a target.
In reply to comment #1349
I'm not sure what the color scheme would be. And sprays are limited to 256x256 I believe, so I don't know how much of a body it could cover. That's why I think the decoys are an excellent idea, it distracts the other shooter for a moment so you can get a lock.
In reply to comment #1349
At that point I usually change classes until they get frustrated with getting their heads shot off, then I come back out and the cycle starts over again.
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